Characters

Index

Characters

Roles

Abilities

Leader Skills

Stats

Rarity

Training

Equipment

Power

Photo Mode

Characters

Characters can take part in battle or perform synthesis.

Each character has a level and a rarity. Training your characters will make battles easier.

When used in synthesis, each character has their own Gift Color and traits.

Matching Gift Colors during synthesis lets you add traits to items.

Note: Characters can be obtained by making wishes, etc.

Roles

Your characters each have roles.

There are four roles: Attacker, Breaker, Defender, and Supporter.

Attacker

A role specialized in reducing the HP gauge.

Breaker

A role specialized in reducing the stun gauge.

Defender

A role with high endurance specialized in protecting allies.

Supporter

A role specialized in healing and boosting ally strength.

Abilities

Each character has abilities.

Abilities will activate in battle when certain conditions are met.

Leader Skills

Leader Skills

All characters have a leader skill.

You can designate one character in your party as the leader, and that character's leader skill will activate during battles.

Tags

All characters have tags.

Some leader skills specifically affect characters with certain tags, or their effect may vary depending on the number of characters with certain tags in the party.

Stats

Stats influence the strength of skills and other things in battle.

There are six stats: HP, Speed, Physical Attack, Magic Attack, Physical Defense, and Magic Defense.

Stats can be enhanced by training a character in rarity or level.

HP

Characters will enter a KO state during battle if their HP reaches zero.

Speed (SPD)

Affects turn order from the beginning of a battle onward. Characters with high Speed act more quickly.

Physical Attack (P. ATK)

Affects damage and recovery amount from physical skills.

Magic Attack (M. ATK)

Affects damage and recovery amount from magic skills.

Physical Defense (P. DEF)

Affects damage received from physical skills.

Magic Defense (M. DEF)

Affects damage received from magic skills.

Rarity

Each character has a rarity, indicated by stars. (★)

Characters have different starting rarities, which can be increased by Awakening them.

Increasing rarity boosts burst skills and stats.

Training

Awakening

Spend a character's Pieces to Awaken them.

Awakening a character increases their rarity.

Level

Characters have levels which can be raised by receiving EXP in battle or using items.

Gaining levels boosts a character's stats.

Note: There is a limit to how many levels characters can gain. It can be raised by unlocking panels on Growboards.

Boards

Characters have two boards: Growboards and EX Boards.

Unlocking panels on Growboards lets you enhance stats and skills, as well as unlock higher maximum levels.

Unlock panels by using Glowing Orbs.

Unlocking panels on EX Boards lets you boost stats.

Sacred Orbs are needed to unlock panels on EX Boards.

Boosting Roles

Unlocking certain panels on Growboards boosts not only the stats of the character that you unlocked it on, but also all characters of a certain role.

There are four types of boost panels.

Attacker's Light

Unlock these to boost stats for Attackers.

Breaker's Light

Unlock these to boost stats for Breakers.

Defender's Light

Unlock these to boost stats for Defenders.

Supporter's Light

Unlock these to boost stats for Supporters.


Resetting Training

Resetting a character's level and boards will return any items used in their training to the player.

An Elixir of Return is required to reset characters Lv. 41 or higher.

Elixirs of Return are obtained as rewards from Trial Battles.

Levels

Any Experience Candy used to gain EXP (plus the applicable Cole to activate it) will be returned.

Boards

Any Sacred Orbs, Light Orbs, Glowing Orbs, or Cole used to unlock boards and panels will be returned.

Note: Remainder EXP value that is smaller than that of an Experience Candy I (50 EXP) will be omitted.

Note: The status of any related completed missions and developed recipes will not be affected by the changes made when training is reset. Missions or recipes either currently in progress or with unclaimed rewards will lose some of their progression.

Equipment

Memoria

Characters can equip Memoria.

Equipping a character with Memoria will boost their stats and grant Memoria abilities.

Equipment

Characters can use equipment.

Characters can equip 1 of each of the 3 types of equipment: weapons, armor, and accessories.

Equipment has unique effects, as well as traits obtained through synthesis.

Equipping characters with equipment raises stats and grants various effects and traits during battle.

Note: Equipment can be obtained through synthesis, etc.

Power

A character's power is calculated based on their stats, skill levels, and the types and traits of their equipment.

The total power of a party is calculated by adding each character's combat power, the bonus from the leader's skill, and the value added by the types and traits of the party's battle items.

Photo Mode

In Photo Mode, you can enjoy viewing and taking pictures of characters by using the following features:

  • Changing the background
  • Setting the photo frame
  • Changing motions and expressions
  • Playing voice lines
  • Moving the camera and adjusting the camera focus point
  • Adjusting the camera angle
  • Adjusting the screen tilt
  • Adjusting the blur