EXP Quests
Quests where you can easily gain EXP.
Power Up Dew Quests
Quests where you can obtain Power Up Dew.
Power Up Dew is a training material used to enhance Memoria.
Cole Quests
Quests where you can easily obtain Cole.
Orb Quests
Quests where you can obtain training materials used to unlock Growboards.
There are five types of Glowing Orbs: Red, Blue, Green, Yellow, and Purple.
Each quest lets you obtain the corresponding color of Glowing Orbs, Light Orbs, and Large Light Orbs.
Piece Quests
Quests where you can obtain Pieces of the characters who join you on the quests.
Pieces are training materials used to awaken characters.
Piece Quests can be taken on free of charge three times per day. Using Lodestar Gems allows you to accept quests two extra times per day. The first time requires 20 Lodestar Gems, and the second time requires 30 Lodestar Gems.
Daily Bonus
In Training Quests other than Piece Quests, you can get three times the normal rewards as a Daily Bonus up to three times per day.
However, Orb Quests can only be attempted three times total, not three times per color.
Battle Missions
Each Training Quest involves three battle missions.
Each battle mission has objectives such as "Clear Within 20 Turns" or "Clear With 0 KO'd Characters." Achieving the objectives will mark the mission as completed.
Completing all three battle missions allows you to skip the corresponding quest.
Score Battle
This mode is where you aim for a high score in battle.
Rewards include synthesis materials and training materials that can be used to unlock Growboards.
Scores are divided into five ranks: C, B, A, S, and SS. The higher the rank the more the rewards.
There are three difficulty levels for Score Battles: Normal, Hard, and Very Hard.
Each difficulty is unlocked by meeting the following conditions.
From Chapter 12 onwards, there are no Hard difficulty quests.
Clearing a Score Battle once makes it possible to skip that quest. You will receive rewards according to the highest rank previously achieved.
Dungeons
This is where you move around the map, gather synthesis materials, and engage in battle.
Battles occur multiple times in dungeons. The following carry over from one battle to the next.
In dungeons you can activate three Blessings that provide beneficial effects in battle. Blessings are only effective while in dungeons.
There are Gathering Points in dungeons marked with a Gathering Tool icon. Tap the Gathering Tool icon to gather synthesis materials.
Clearing a dungeon once enables Swift Gather, which lets you collect rewards without fighting in the dungeon.
Areas you explore have different risk levels. These affect enemy strength and what materials can be gathered.
These are high-level dungeons that can be challenged without consuming any stamina.
Only the first clear is rewarded, and there are no Gathering Points.
Swift Gather is not an option for [Risk 10] dungeons.
Exiting a dungeon before completing it will void any rewards or experience gained up to that point, while stamina will be replenished.
Retrying a dungeon will also allow you to start from the beginning, resetting any rewards and experience previously gained.
Elemental Tower
A tower where the higher you go, the greater the difficulty.
Stamina won't be consumed, so you can try as many times as you like.
You get rewards for the first time you clear each floor.
There are Floor Effects in the Elemental Tower that cause various effects during battle. Floor Effects change for each floor. You can check them during battle, too.
This is how you receive pies from Rorona. Taking one of her pies recovers 100 stamina.
A fresh batch of pies is baked every day at 11:00 and 17:00 (UTC+8). Up to two pies can be kept in stock. Any pies you don't take by 10:59 (UTC+8) on the following day will disappear.
Orders are unlocked by clearing Chapter 1-17.